Cyberpunk 2077 still plagued with problems

Countdown to the release of Cyberpunk in Steam.png – Matthew Schwartz ’21

For eight years, the world waited intensely, preparing for the greatest game of all time. But the product  released paled in comparison to expectations. Instead of an open-world experience, the player was transported from scene to scene to scene in a catastrophic disorder. Along the way, there was no shortage of awkward dialogue. When some of the main characters spoke, it sounded like a six-year-old coming home from school to show his mother his new vocabulary word. Many of the lines were not something any human being would say. 

     Technically speaking, Cyberpunk 2077 was only in development from 2016-2020. Yet this was somehow not enough time to patch the thousands of bugs that plague the game. If it were not for the endless bugs, Cyberpunk would have been a decent game, not anything special, but it would have avoided the harsh lash from the media and saved the founders over a billion dollars. Not to mention the game was pushed back from April to December, which gave CD Projekt Red, the game’s developers, an extra eight months to fix their game. 

     Some bugs are minor, such as characters using incorrect dialogue and people walking through cars. But some of these bugs ruined the story, like a gun not spawning where it is supposed to, characters essential to the story progressing would disappear in front of you, and the odd ability to walk through walls, skipping parts of the story. All of this could be avoided if Projekt Red decided to stop expanding the game and fix what they had already created. It certainly did not help with the negative attention it got from streamers. 

     I first saw this game streamed on Twitch by my favorite content creator. And after watching for a couple of hours, it became clear just how unfinished Cyberpunk was. It is hard to describe it in words, but there is something unrefined about the game. This could be because some of the game was made in 2012, and the rest in 2020. 

It is a shame that a game with such potential ruined itself by releasing far too early with countless bugs and then proceeded to ruin any sympathy they would have gotten from content creators.

     Cyberpunk got a bad rap from streamers because of Digital Millennium Copyright Act (DMCA) concerns. Even with streamer mode on, which is supposed to turn off copyrighted music, there was still music that resulted in several unsuspecting channels receiving a harsh strike from Twitch/YouTube, both of which have made it their mission to crack down on DMCA music in 2020. Millions of people look at streamers playing a new game to determine if they want the game or not. And with Cyberpunk playing copyrighted music and showing nudity (even when it was supposed to be turned off), streamers, viewers, and potentially millions of people could be left angry for choosing to spend $60 on a game.     

The Cyberpunk 2077 exhibit at Poland_s Poznań Game Arena, October 2019 – Wojciech Kuchta via Wikimedia Commons

 It is a shame that a game with such potential ruined itself by releasing far too early with countless bugs and then proceeded to ruin any sympathy they would have gotten from content creators. With patches released by the week, there is a good chance that the game will reach its potential within a couple of months, but as of now, Cyberpunk 2077 is not worth the price.